Ceramic Pottery – Unique and Classy Home Decor

Ceramic pottery is the art of forming or creating something out of clay and this has been around for thousands of years now and the industry still exists until today. The process includes molding the clay and using extreme heat and then it will be decorated by glazing or applying a glossy coating or enamel. Today, handmade pottery is basically to create beautiful artworks that are perfect to be used as home decorations.

During the early times, people already used ceramic pottery to make their home look more elegant and classy. Decorative ceramic plates and vases are some of the most popular types of pottery used as home decor. But even though we are now living in the modern age, you can still find ceramic pottery that you can use to add a touch of class and style to your home. You can browse our collection of ceramic pottery and you will surely appreciate the timeless beauty that each piece exudes.

Our ceramic products are made by great and talented artists from Amalfi Coastal region in Italy so you can be sure that you’ll find only the finest kind of pottery in our store. Our ceramic pottery products were created using our artists’ skills, creativity, and many years of experience to assure that our customers will be completely satisfied with our products. These ceramic pottery products would be perfect to be used as decorations for any room in your home. Your friends and relatives would surely notice and appreciate these beautiful artworks because these are beautiful.

You can find different forms of ceramic’s in our store and some of the most commonly purchased are pots, lamps, plates, and vases or big jars that can also double as an umbrella stand. If you want your porcelain pottery and your home to look unique that it will surely be remembered by your guests, this is also the place to find such pieces of art. We offer items with unique designs and styles that you will never find anywhere else.

You can use these products to decorate your room or your home or you could give them as gifts to someone who is close to your heart. These products are perfect to show someone your appreciation or gratitude. You can give these to someone who already has a collection of ceramic pottery or you could also give these to encourage a person to start collecting beautiful treasures like ceramic pottery. These products will definitely bring out and enhance the artistic side of any person and will transform your simple home into a place that will show your sophisticated taste and elegant sense of style.

Being Unique With Your Father’s Day Gift

With Father’s Day coming up, it is time to look at some gift ideas. Now, you won’t normal ideas for a gift here, this article is all about finding unique ideas for a gift.

If you have been buying Father’s Day gifts for many years and you think that you have bought everything that you possibly could over the years, then this article is for you. The idea is to find your Father the gift that he never knew that he wanted.

The gift will be something that he opens on the day and it is instantly the best gift that he ever wanted, even though he never thought to ask for this. So, if you are in the position where you are not sire what to buy, and you want some ideas for an amazing gift, then read on with this article.

Experience

The first idea is to buy him an experience. This is a great idea if you know that he has some wild interest and he would love a trip to take part in the experience.

When you buy an experience, you will pick an event or an activity that you know he wants to do and you will get a certificate to say that he has the chance to go on the experience. You will have paid for everything in advance and he will just have to phone up and make an appointment.

He can go anytime he likes, but there is an expiry date on the experience. It is usually around a year, but if you buy him something like a white water rafting experience, then he will only be able to go at certain times in the year, so you make to make sure that he is aware of the restrictions on the experience.

You should only go with the experience if you know that it is something that he would definitely like to do. For example, if you know that your Dad is scared of water, then there would be no point in buying him a white water rafting experience because he would never go on it.

You also have the option of buying two tickets for the experience and going with him, so that it will be more about bonding with him and less about the experience itself.

Custom Playing Cards

Buying custom playing cards is a brilliant idea for a Father’s Day gift. You might read this and think that cards are too small to give as a gift, but you are going to have them custom made, there will be no one else in the world with these cards.

You will design everything from the colour of the cards, to the picture on the back. If you want to, you could even customise the symbols for the playing cards. If your Dad loves poker and other card games, then he will love the thought of having his own custom made playing cards.

Custom poker cards can be bought online. There are websites where you can use their own template and design your own cards before you order them. You will know what they look like before you buy them.

There might be some images that don’t work on cards, but the company should be able to advise you on image size and type for the best print out. A good idea would be to get pictures of you both from every holiday and print them on the backs of each card.

Classic Game Review: Return of Heracles

Imagine, if you will, a game that encapsulates almost all of Greek mythology in one colourful, fast-moving, joy-stick controlled graphic adventure. Said game also has multi voice music, text, hi-res graphics effects, animation, and the ability to save the game to disk at will. Such a paragon exists, and is currently my favourite computer game despite some flaws that I will point out later. RETURN OF HERACLES (ROH) is a game with much strength and a few weaknesses.

The setting is mythological Greece in the time of the Heroes and the Trojan War. The country and all the lands about are overrun with supernatural menaces and monsters. Zeus, King of the Olympian Gods, has decreed that these menaces-such as the Nemean Lion, the Caledonian Boar, and the immortal Hydra-be destroyed. You enter, controlling one or more heroes (as many as you want up to the total number possible) to get the job done. Your characters, whether they are Achilles, Jason, Odysseus, or one of a host of others, move about the countryside fighting, collecting treasures, buying supplies and getting advanced training.

If all goes well, you and your friends will accomplish the 12 labours of Zeus and get a fabulous reward. If not, you will all die. I think you’ll agree that’s a fair set of alter- natives for a computer game. The game is transparent. The rules explain themselves. Although documentation comes with it, you’ll never have to read it. You can play poorly, but there is no way to do anything wrong. And, unlike certain text adventures where you have to find the right words or you get nowhere, you will always be accomplishing something as long as you just move the characters. The multiple screens with animated sprite graphics (in the Atari version) and accompanying music are strong aspects in ROH. I counted over 30 different sprites (player missiles) involved in the game, and most of them are animated.

Incidentally, your foes are controlled by the computer, and they are also animated, both in terms of moving on screen and in seeming to act with purpose. Having numerical attributes such as strength, vigour, speed, wealth, armour, weapons, the characters also have histories and personalities, allowing the player the true joy of role-playing with them. Although the same sprite is used to represent both Achilles and Odysseus, the two heroes behave in entirely different manners. I tend to get emotionally attached to the wily Ithakan, and try to save him, but I use Achilles as a superhero and just throw him into combat anywhere at any time. Finally, the game teaches Greek mythology. Before you are finished you participate in the Founding of Thebes, the Sack of Roy, and explore the Labyrinth of Crete. You visit the Temple of Apollo at Delphi and climb the slopes of Olympus. You earn either the favour or disfavour of various gods. You have to solve the riddle of the Sphinx. I’d like to say this was a perfect game, but the best I can say is that it’s very good. There are some weaknesses in it that slightly spoil it for me. For the most part they seem to be failures of imagination or minor errors in the research of the game designer.

1. When you’re dealing with gods, monsters, dragons, lions, boars, hydras, and the like, you don’t need to use mice, rats, blobs, and boulders as part of your monster menagerie.

Theseus didn’t have to kill rats to make his way through the Labyrinth of the Minotaur, nor did he have to dispose of any blobs. For the same amount of programming effort, Smith could have included wolves and chimerae as additional monsters; both of which would be true to Greek mythology and to the game’s theme of heroism.

2. There are a few errors in the text that are totally unnecessary. Achilles gained his invulnerability from being dipped in the Styx, not by being burned and then being restored with ambrosia. If you’re going to tell the myth tells it right. Aeneas escaped from Troy so that his descendants could found the city of Rome, not Troy as is said in the text.

3. While Greek mythology is used as the basis of the game, it is often portrayed inaccurately, and with scant attention to the importance of women in it. Helen of Troy and Penelope of Ithaka are no better than puppets waiting to be rescued. Major figures like Medea and Ariadne don’t appear at all. (Actually, Medea is in the game. You can talk to her in Colchis, but she has no active role.) There are plenty of other misconceptions and inaccuracies. Play it as a game, but don’t think that it substitutes for actually reading the myths themselves.

A few other things should be mentioned. Error-handling is superb. I couldn’t make an error with this game, except in judgment. Documentation is excellent. Thirty-one pages that thoroughly explain the game and the unusual names that you will see throughout.

ROH will give many hours of playing pleasure, as you can play the game again and All in all, I highly recommend ROH to everyone who would like a graphic role-playing adventure with an unusual flavour to it.

Classic Game Review: Conquest

Risk fans rejoice! Your favourite board game is now available for use against one, two or even three computer opponents. You no longer have to scrounge around at odd hours of the night hoping someone will take your challenge. With the aid of your PC you can choose to fight in Europe of 1942 or Scotland 1750.

Like the popular board game, CONQUEST is a strategy war game. The object is to conquer territories adjacent to countries which you hold. CONQUEST has several enhanced features which are not in Risk. Fast moving computer opponents provide only breathing time before it’s your turn once again. A fine text window displays all the necessary information as battles ensue. The graphics employed outline and colour in conquered territories quickly. At the beginning of a turn, you are allotted a certain number of armies. You can deploy them wherever you see fit. Troops not deployed are stored for your next turn.

Next, you can either attack or finish your turn. Each country is displayed with the owner’s colour and the total amount of occupying armies. After attacking and defeating the enemy, you decide how many troops to leave and how many to move into your new territory. After this decision, the computer fills in the newly conquered land with your colour. Attacking continues until you decide to stop. For the last move of your turn, you can pull troops away from the front lines to be stored along with your allotted armies for the next turn. In this way, you can muster strength for counter attacking or even defending your front lines. To start the game, you can choose the number of armies to be placed in each country. Three is suggested, although the experienced player can decide to start with up to nine. If you like to show off your computer, you can have two, three or four computer opponents square off at each other. Any combination of human and/or computer opponents up to four can play. Ownership of countries at the start of each game can be the same, or you can opt to have the countries randomly distributed. When time is short and the war is still on, a “save” feature permits you to continue at a later time.

One major problem occurred when I was loading in the European map. After being prompted by the computer, the map of Europe was drawn in. Just before the countries were coloured in, I received an error message stating “out of memory 2080”. From that point, it was impossible to proceed. After contacting Sirius I finally was lead to the easy solution. It seems that because my machine has an asynchronous communications card, Basic will automatically allocate a communications buffer when it boots up. So to prevent this from happening, make sure you type in Basica/ c: 0 instead of Basica (as the directions call for). This will cause Basic to start up with 0 buffers. With this problem solved, I had no trouble loading in the European game.

All in all, CONQUEST is an enhanced version of a popular board game.The several options of game set-up provide variety that makes the game life last after countless use. Graphics and text window display are done well. The documentation is adequate, although the directions should address errors that could occur with loading more adequately. The gamer who enjoys spending hours and hours on one detailed battle may not appreciate the ease and uncomplicated nature of battle. However, most gamers will enjoy the swiftness of execution and the ebb and flow of battle.

The graphics used in drawing both Europe and Scotland are clear and well depicted, and the text display box provides important information such as players turn, countries doing battle and odds and outcome of each battle. With the addition of some sound routines, this game could become a classic, as it stands, CONQUEST is a very enjoyable game, simple to learn and challenging enough for the serious computer gamer.

Classic Game Review: Expedition Amazon

Ohio Smith writhed and twisted like the serpent itself as he tried to escape the near-fatal embrace of the anaconda. Dr. Spock quickly opened the medical kit and prepared to give him aid, if he could wriggle out of the reptile’s clutches. At last, the anaconda recoiled, leaving a weakened and frustrated Ohio Smith behind. Lt. Uherda cancelled her futile attempt to radio a helicopter and Rocky (Malibu) was unable to bash the snake with the uprooted tree in his hand. The expedition moved on and stumbled into a native camp.

Rocky Malibu threw a grenade which killed five of them. Ohio Smith opened up with his automatic rifle and dropped ten of them. Dr. Spock insisted that the bad-tempered natives were simply the result of poor toilet training and Lt. Uherda vainly tried to reach civilization over the static of the old fashioned radio. The above was an attempt to characterize the good-natured humour of Expedition Amazon (EA). EA uses similar mechanics to Sword of Far goal in that you explore the screen one step at a time. A major difference is that while Far goal randomly establishes the dungeon levels, Amazon uses the same ten screens, both above and below ground.

Each sector of Amazon is explored a square meter at a time by pressing keys that reflect the four major compass directions. In this way, the map is filled in one block at a time. Further, the process of mapping the sector as one explores reminds me of Seven Cities of Gold (Electronic Arts). There are, however, some major differences from the latter. In EA, there is no animation involved in attacks until one actually enters the Lost City of Ka, the elusive final goal of the game. Whereas Seven Cities has animation throughout the game. In EA, there are not randomly generated sectors to explore (whereas SCG has the possibility of creating entire new worlds). Still, the feeling of exploration is there. Further, don’t get the idea that it’s easy to explore the ten screens. The frustration factor in my first few expeditions was at least as great as during my first few tries at Far goal. There are some nasty little random encounters that can ruin an entire hour’s worth of adventuring. For example, how are you going to explore the Amazon River after the wily natives steal your boat?

What happens when you are just about finished exploring a section of the river and your boat hits a rock and sinks? Further, what if you should happen to fall into a trap which takes you underground, losing you your hard earned sector map and forcing you start over? I know, as it happened to me on at least three occasions before I wised up and started making detailed notes on my own paper (I defy that nasty program to steal those!) One of the most satisfying features of this adventure game was that by having four player characters, I could have a group over and play the game together.

We had great fun laughing at each other’s misfortunes; harassing one another for inept shooting; and generally suggesting mutiny toward whoever happened to be piloting the boat or leading the expedition. We would name at least one of the characters for someone we didn’t like and would absolutely refuse to give medical aid to them, regardless of what happened to them. This is cruel and holds the group back some, since that means that one of your parties is almost always going to be a first level character. It doesn’t really matter that much, however, since all you have to do is return to Flint University (the mobile home in the midst of the Texas armadillo ranch where all the fun begins) in order to get a replacement.

This game is full of some sparkling graphics and gags. The opening illustration of Flint University with its hit and run havoc should appeal to the “brutal” funny bone of many of us civilized savages and sly Pedro the Trader in Iquitos, Peru has a pun fully complete file of vile jokes and comments that can really bring out the groans from a group (“Joan of Arc didn’t quit, she was fired!” “Hitler’s mother didn’t realize she was raising such a fuehrer.”). These features are only good for two or three times, but they sure are fun to spring on new gamers.

My biggest problem with the game involves its rather poor documentation. One is not informed, for example, that the pistols which are supplied all the expedition members do not have any ammunition. Bullets must be bought at the trading post in order not to have useless guns. I realize that this is largely common sense, but I have seen novice gamers stumble over less.

The documentation suggests that the map sector can become a permanent part of the team’s map portfolio before the entire number of square meters in a sector is explored. It doesn’t make clear that one must explore every square meter except the traps in order to keep the map. Before the player discovers this, the player can lose numerous maps. In spite of these minor difficulties, EA is a very enjoyable game that doesn’t take itself too seriously. For me, it’s much more satisfying to adventure in this manner than to deal with a limited parser in a text only game. It is especially interesting to play with a group of three or four friends.

Pet Identification Tags – A Unique Way to Identify Your Pet

When one wants to go for a vacation and wishes to take their pets along with them it is important that they made proper arrangements regarding the pet. It may happen that your pet may either run away or get lost. So how would you search him? So the best way is to use pet identification tags.

These are nothing but a tag that contains information about the owner like his name, contact number and the destination to which they are going. So in case the pet is lost you can easily find him by his ID. There are ID’s for all types of pets whether they are dogs or cats or any other pet. Thus you will feel relaxed if you have something like this. It is the great way to distinguish your pet from others. One can find a large variety of tags in the market. Some of these tags are explained below.

The first category is the stainless steel tags which are sustainable and can be used for longer duration of time. There are many types of tags in amazing shapes and variable sizes. As the letters are carved on the steel plate therefore it gives a different look. It will be suitable for almost all kinds of pets.

There are aluminum tags that are basically used for pets which are kept inside the house. They are highly visible from far as they have sharp and big letters. If you want to go for trendy tags then you can try for jewelry tags. It is decorated with colorful ribbons giving a cute look with all the information engraved on it.

Another type of tag is the plastic tag which is also very common. As it is light weighted therefore it can be worn by small puppies. They are available in colorful varieties and so can be matched with the color of the pet.

Apart from this there are plastic frame tags which are designed keeping in mind the modern techniques. Its quality is good and long lasting.

The last category is the brass tags which are used only by dogs and cats. It has letters engraved on the golden surface. So it can suite the style of most of the pets.

So these were some of the tags that can prevent your pet from getting lost. Hope you try them and experience a new change.

World of Warcraft General Gameplay

World of Warcraft is the most sold Massively Multiplayer Online Role Playing Game (MMORPG) to date. The game’s retail version was released in the United States late 2004, and immediately became a hit. It sold more than 650.000 copies the first three months before it was released in other parts of the world, making it the fastest growing online game to date compared to other MMORPGs. On 7th March 2007, the user base crossed an amazing 8.5 million active accounts.

On 16th January 2007 the first official expansion pack was released. The game sold nearly 2.4 million copies that day, breaking numerous records. The expansion was shipped with a lot of new content, including: Player versus Player Arena system, a new battleground, raised level cap (60 to 70), several new 5-man group dungeons as well as raid dungeons and a new profession.

When creating a character in WoW, you have several choices. You can pick between ten races and nine classes, each with their   unique  spells, abilities and play style. The main choice you will have to make is what side you want to join; the Horde or the Alliance. This will limit the people you can directly talk to in-game, as you will only be able to chat with characters from your own faction. You can only add a character as friend and group up with members from the same faction as you. Note this if you want to play with your friends; you should all join the same faction.

When you enter the world with your newly created character, you will see a brief cutscene-presentation of your race. You start the game as level 1, with almost no abilities. You do quests, explore and kill monsters to gain experience and items to level up and become stronger. Questing is the main method of gaining levels. Players who try to merely kill monsters all the time will find it much harder to advance in levels compared to those who do quests. The quests can vary from simple and dull to complex, interesting and fun. All the quests have a  unique  story to tell, making the world feel more alive. Sometimes you will also be rewarded for turning in quests, with for instance: Gold, potions, food, rare items, armour and weapons.

When you’ve quested your way to the level cap (currently 70) you’ll be able to access the end-game content. The main achievement in end-game is for most players, however you are of course not limited to this and may do whatever you please and find fun, is to gain good armour and weapons; equipment. The way this is done is usually split up in two types of play: Player versus Player (PvP) and Player versus Environment (PvE).

PvP consists of:

o Arena matches, where you create a team of 2, 3 or 5 people and then fight to the last team standing in the arena. Your Arena Team Rating (ATR) will change depending on whether you loose or win the match. The ATR change also depends on your opponent’s team. If they have a high ATR, you will gain a lot and vice versa.

o Honour, where you kill the opposing faction either in battlegrounds (which has an objective you will get bonus honour if completed), or in the open world.

o Zone PvP objectives, where certain zones have objectives you can complete to gain rewards. Examples are capture all the towers in a zone, gather rare materials which makes you very visible and bring it back to a camp and take over a city.

With all of the above you will either get tokens, marks or some sort of currency which you turn in for rewards.

PvE consists of:

o Instances, where you venture into dungeons with four other people and defeat monsters and bosses to get some kind of reward. Here, there is a luck factor involved, because each boss drops only one or two items every time, so you will probably not get what you need the first time you go there. However, instances are challenging, fun and you get a feeling of success after killing a hard boss.

o Questing, where you (alone or with friends) quest for rewards in the end of a long quest chain.

o Reputation, where you do tasks for a certain group or faction, and gain reputation for a job well done. Eventually, you will be promoted within their faction, and earn the right to buy rare items only sold by that faction.

o Raiding, where you and 24 other people venture into a raid dungeon for 25 people. These dungeons usually require a lot more time practicing on tactics for each and every new boss, but they are very rewarding. It’s uncommon to find people searching for these kinds of groups, as guilds travel together into these dungeons. If you want to try raiding, you should first get a guild.

Movie Review of Dolphin Tale

It’s a wonderful thing, albeit rare, when Hollywood decides to make a movie that takes a real life event and turns it into 113 minutes of entertainment for the whole family. Knowing ahead of time how much my daughter and I both love dolphins, and how much of a sucker I am for a “makes you cry-but in a GOOD way” type of film, I had high hopes for this one. Let me tell you what they got right—and where they should have stepped away.

THE GOOD: The movie is based on a true story of ‘Winter’, a young dolphin who becomes tangled in a fishing net, causing irreversible damage to her tail. On his way to school, Sawyer (played by Nathan Gamble) sees her stranded on the shore and with his help, frees her from the ropes and assists with the local marine hospital in coming to her rescue. Sawyer is a shy and directionless kid whose father has run off, and Sawyer’s mom Lorraine (Ashley Judd) is the single mom trying to make ends meet and feeling helpless that her son seems to be floundering. But when Sawyer’s involvement with this Dolphin rescue comes to light, she begins to notice something in her son that she had given up hope of ever seeing—happiness and purpose.

Of course we all know that dolphin’s would be hard pressed to swim without their tails, and since Winter’s tail has to be surgically removed due to the damage, this leaves the main storyline in full focus—how to build a prosthetic tail for a dolphin. To the rescue is Dr. Cameron McCarthy (played by Morgan Freeman) who is gainfully employed at a Veteran’s hospital making artificial limbs for wounded soldiers, but is soon convinced by young Sawyer that Winter needs a second chance at life as well. The complications of making a tail that Winter won’t reject, along with the impending doom of the faltering marine hospital which is in overwhelming debt, with the likelihood of being purchased by a multimillionaire looking to tear it down to build a hotel—all combine to present enormous obstacles. You feel frustrated at the failed attempts and silently cheer for the light which begins to appear at the proverbial end of the tunnel. Coupled with a sweet, if somewhat over the top, performance from newcomer Cozi Zuehlsdorff who plays Sawyer’s young friend Hazel and the daughter of Dr. Clay Haskell (played by Harry Connick Jr.), the marine biologist who is fighting to keep Winter alive-and his hospital in the black—the film is charming and teaches a nice lesson about overcoming difficulties in our lives, and not being afraid to give something your all, even if the odds are against you. There is also a weird seagull named Roofus that follows people around and adds some comical relief…don’t be surprised if that is one of the main things your kids remember about the movie. But it is Winter (played by Winter herself) that steals the show. If you don’t have a soft spot in your heart for dolphins, I just can’t help you-you’ve somehow been born without a sensitive side. I’m a dog lover at heart, but if there was a way to have a dolphin lounge on the couch with my basset hound, I would adopt one in a heartbeat.

THE BAD: As previously mentioned, I enjoy a good cathartic cry, and I fully expected to shed some tears during this movie. The problem I found was that the filmmakers seemed to try just a little TOO hard to rip those tears out of you….and it felt forced. Yes, there were a few moments where I felt genuinely misty, but for the majority of the time, it seemed as though every line and every element of the story was being calculated to push you to whimper a little. In this particular case, less is more…..and I think some of the side storylines were added just to evoke even more emotion (Sawyer’s dad being a deadbeat, Sawyer’s cousin going off to war, Sawyer’s classmates not liking him, ad nauseum). Maybe it was because they didn’t think they had enough material to make a full length movie out of the story itself, or making they just thought that it just wasn’t a real movie about a dolphin unless people were sobbing in the aisles—in either case, they were mistaken. Another misstep was also the fact that, despite the talented actors they had on board, no one, with the exception of maybe Morgan Freeman, gave a great performance. The acting was bordering on cheesy, and felt almost as if you were watching a made for tv afterschool special. That being said, my 9 year old daughter loved it and never once turned to me and said “I wish the characters would more fully develop their personas and give me something I could USE!” Kids are funny like that….give them a cute dolphin, a weird bird and a box of candy, and it’s pretty much the best night of their lives.

THE UGLY: I noted earlier that one of the obstacles in the story featured a multimillionaire (played by Tom Nowicki) looking to purchase the failing hospital and the land it sits on, in order to build a luxury hotel. When he finally shows his face, I’m pretty sure my mouth fell open as I thought to myself “THIS is the guy they picked to play a rich real estate tycoon?! With all that money, he has teeth like THAT?!!” I’m sure I missed the point of the whole storyline, but really. They have people that can fix that for you. Take one less luxury cruise to the Mediterranean, and make an appointment.

Dolphin Tale is a sweet family movie that kids will enjoy and parents, at the very least, won’t regret going to. Don’t waste your time and money seeing it in 3D….it’s my opinion that there weren’t enough moments during the film where 3D would have made that much of an impact. DO however, stay for the last 5 minutes or so, where actual film footage of Winter’s rescue and rehabilitation is shown—for me, that was where the actual tears happened as I watched children and adults with missing limbs spending time with Winter and being inspired by her will to overcome.

The trophy wife gives this movie 3 trophies.

Dolphin Tale is rated PG for some thematic elements.

Review of "Present At The Future"

Review

I chose to review the book “Present at the Future” by Ira Flatow, a book that covers a plethora of modern technology topics and their origins. Ira Flatow is a science journalist AND the host of a radio talk show, “Talk of the Nation: Science Friday”. He is also the author of Rainbows, Curve Balls, and They All Laughed.

The book covers a huge amount of small topics, covers the myths associated with them, and then explains the scientific truth behind each one of them. One example of this would be the teaching of Bernoulli’s principle in school to explain why airplanes fly, when in actuality it is Newton’s third law of motion: “for every action, there is an equal and opposite reaction.” Air goes down, the plane moves up.

In this book Ira says that he wants to share the “aha” moment with everyone. Flatow takes interviews that he has done on his radio show and converts them into interesting analyses of scientific topics. To me, the book was about questioning things that we have been told. To step back and examine things closer, to find out the truth on our own.

“Present At The Future” covers many topics. The book begins with different intellectual discussions on the brain. Flatow discusses how are brains begin as we develop. He then moves on to topics that cover memory loss, the effects of music on the brain, addiction and why we need sleep. The next part in the book moves on to cosmology. In this section, the universe, dark matter, and string theory are discussed. Then Flatow moves on to global warming. Here he discusses the effects on coastal cities and our obligations as human beings in this matter. Next, global warming is covered as the book moves to energy topics, topics such as nuclear energy benefits and draw backs. Then the condensed black energy source we know as coal is discussed, followed by the power of wind and the potential it has to blow most other sources of energy right out of the air.

As the book progresses into the second section it has a small, but not too small, chapter on nano-technology. This chapter discusses what nano-technology is and what it can lead to in the fields of science and engineering. Then Flatow flies into discussions of space and the science of leaving the earth behind. Flatow adds some deeper subjects into the book as he discusses the problems in our oceans and our very limited knowledge of them and what they might hold as a solution to global warming. Then there are the divisive subjects of science and religion and how they actually might fit together, this is a subject that we are all familiar with and everyone seems to hold their own opinion about.

The final section in the book starts off by giving us insight to some of our recent scientific pioneers such as Jane Goodall and Steve Wozniak and their contributions to the world we currently live in. We then follow the Segway of the book right into cyberspace, with discussions on bandwidth, the internet, network neutrality, and quantum computing. Flatow comes back to earth to discuss interesting things like why your shower curtain sticks to you in the shower, why airplanes really fly, and the bubbles in champagne. These are things we all really want to know, but probably never really think about. Finally, we are left with discussions on cloning, stem cell research, and how these things could be parlayed into possible human immortality.

I found the book to be very interesting. Every page seemed to capture a new part of my imagination. The hardest part about reading the book was having to put it down to work on other things that I had to do. The analytical look at all of the subjects followed by their impacts on everyday life seemed to be the perfect way to discuss so many topics in one book. Although there was no chronological or subject type order to follow, the book never seemed to be a hodge podge of thrown together facts. Instead it seemed more like meaningful short stories that discussed the very past, present, and future of humanity.

I would recommend this book to everyone. Whether you are interested in science or not, the practical applications of all of the subjects will keep you interested from the introduction to the afterword. “Present At The Future” was not a hard read at all and seemed to keep everything on a level that most people will understand. This book was definitely a good read, and I would recommend it to everyone because I think that Flatow definitely brings across the “aha” moment for every subject he discusses.

Title: “PRESENT AT THE FUTURE”

Author: Ira Flatow

Length: 362 pages

Publisher: Harper Collins

Price: $13.95

Reading time: 10 hours

Reading rating (1=very difficult, 10=very easy): 7

Overall rating (1=average, 4= outstanding): 4

Hunting Product Reviews

As an avid deer hunter there are obviously several products that I use every time I go hunting that help me be successful. There are a wide range of hunting products that I use and I am only going to review a handful of the best ones.

One of the most essential hunting accessories is a good pair of binoculars that will allow you to see what’s happening further away than what is in plain sight. I use a pair of 10×42 Redfield binoculars and I love them. When I first started hunting my dad gave me a hand me down pair that was terrible. I could barely see out of them so I rarely ever used it. This made me believe that it wasn’t essential to use in the field every day. I finally decided to buy a decently priced pair of binoculars because of recommendations from friends, so I purchased the Redfield brand. I couldn’t believe the difference a good pair of binoculars made while hunting. This pair of binoculars allowed me to see everything! I was so impressed with the binoculars because of the ability to see deer in such low lighting. It was almost like they were night vision goggles. I have had the same pair of binoculars for 3 years now and they have held up great. The only complaint I have about the binoculars is that when the temperatures drop below freezing the lenses will fog up from time to time. I have found that if I spray some anti-fog on the lenses it almost prevents this from happening. So overall I would rate the Redfield 10sx42 binoculars a nine out of ten.

Another product that I would definitely recommend to purchase with this pair of binoculars is a binocular harness. The harness that I use with my Redfield’s is the Cabela’s hybrid binocular harness. When I first bought my harness I used a simple around the neck harness which was good for a little while but after a few hours of hunting it would really strain my neck. So I decided to purchase a good binocular harness from Cabela’s. This harness is really easy to adjust for any size person and is also very easy to put on over lots of clothes. Unlike the neck strap this harness puts zero strain on your neck or shoulders and is very comfortable to wear all day long. This product is so great because it keeps your binoculars ready to use at all times.

Back when I was younger I had a very tough time sighting in my bow and I could never figure out why. I just always assumed I was a bad shot. It wasn’t until recently I was recommended to try out a drop away rest. I had always used a whisker biscuit rest and I never realized that this could be the reason I wasn’t shooting as good as I could be. So I decided to give the QAD ultra-rest a try. It was rather expensive at $130 but if it was going to help I needed to try it out for myself. It was pretty simple to set up on my Matthews classic bow. It took me a few shots to get my bow sighted in again but I noticed right away that I was shooting a little better than before. After some fine tuning I was able to hit the bullseye every time at forty yards, which I was never able to do before. I was amazed how much more accurate I was shooting with this new drop away rest. I found out that the reason it works so well is because as soon as you let go of the string the rest drops out from under the arrow but the arrow is traveling so fast that it doesn’t need to be supported anyway. This means that the arrow is spending less time in contact with the bow which means slight movements after the shot is made won’t affect the flight of the arrow. I would rate this product a ten out of ten because it has increased my confidence in my bow and also increased the range I can shoot at.

When it comes to scouting deer on your property there’s nothing better than a high quality trail camera. I have been using trail camera for 8 years now and have watched as technology has increased so much in these small trail cameras. Over the years I’ve tested out almost ten different types of trail cameras and today the best one I have used is the Moultrie M880. This camera has impressed me because of the clear images it takes and it has a hundred foot infrared night vision flash range. This flash range is so much further than any other camera on the market today which gives you a huge advantage because you are able to see deer that you would miss with any other camera. Another thing I like about the Moultrie M880 is that it takes wide screen pictures so you can catch more deer on the screen than most other cameras. The last thing I like about this camera is the long battery life. I only had to use one set of batteries and my camera lasted the entire hunting season. I would give this product a nine out of ten.

The last product that I would recommend to every hunter is a Hunter safety system. This product may the most important thing to bring in the woods with you every time because it just might save your life. Ever since I first started hunting my dad made me wear a safety harness in case I ever fell out of my tree stand. The Hunter safety system is around $100 and it is worth every penny because it could save your life. I like this product because it is lightweight and easy to put over any hunting clothes you have on. I would rate this product a ten out of ten because it could potentially save your life in case you accidentally fall out of your tree stand.