TOP 5 Free Sites to Download Full Version Casual Games

According to VentureBeat mobile games are conquering the world. Hardly a surprise, huh? Nevertheless, PC casual gaming still exists and people all over the world still want to play casual games full version and free. Let’s put aside those sites asking you to sign up to get a game; showering ads on you; mentioning “free full download” to get you on the hook and download a trial version; and offering cracked games with potentially harmful viruses inside. Here is a list of nice websites that gives a wide berth to those actions.

This casual gaming website lets you download about 400 free PC games with no time limits or trial versions, as well as play online games and mobile ones (yet selection is not that big with only 8 mobile games available). Games on are allocated in such categories as time management, action, cards, hidden object, match 3, games for girls, shooting, and more. The portal make money generally on advertising, but it’s not annoying at all. The installation process is quite simple, just make sure to skip the offer to install additional software called “PlayFree browser” and that’s it. Game downloads are free of harmful viruses, adware, and spyware (scanned by Virustotal). Eventually, you won’t be interrupted by in-games ads. Each game page contains instructions how to install and uninstall the game for users’ convenience. offers over 1000 free downloadable on PC and online games available in full version with no time limits. What’s more, this portal has a mobile version, so you can access through a mobile device. Apart from this, exhaustive game reviews are being posted here permanently. Ads on the portal are a bit obtrusive, but still you can cope with it. The installation process is rather fast, just make sure to uncheck the boxes on the 1st step if you don’t want become your default browser homepage or useless add-ons being added to your browser. Game downloads are free of harmful viruses, adware, and spyware (scanned by Virustotal).

ToomkyGames exhilarates you with an enjoyable selection of about 400 eye-pleasing casual and flash games that are free to download on PC and play online. All the games are available in full version and have no time limits whatsoever. There are 19 categories to help you choose what game to play. What’s more, the catalogue is being constantly updated with free casual games. In addition, this portal has a mobile version, so you can access through a mobile device and check out several popular mobile games. ToomkyGames generally makes money on advertising, thus ads on the portal are not abusive at all. The installation process consists of 2 parts: firstly, you’re optionally offered additional software which you can decline easily by pressing the appropriate button; after that, the game files are installed. It’s a bit longer than on the other websites, but games are definitely worth it. Game downloads are free of major harmful viruses and adware (scanned by Virustotal ). Eventually, you won’t be interrupted by in-games ads, too. Everything on the portal is made for user convenience.

GameTop allows you to easily download full version PC games, as well as play games for Android, iOS, and Mac. All the content on this portal is free and contains no viruses, in-game ads, malware, and toolbars at all (scanned by Virustotal). Main categories are action, puzzle, racing, shooter, hidden objects, simulation, match 3, and arcade. You can also find a nice pick of online flash game in those categories. has the fastest installation process among all the sites in this review: no additional offers and clean installer. The portal make money generally on advertising, but it’s not annoying at all.

This website is mainly focused on flash games, which are in the majority here. You can play them online and download on your PC for free as well. But still, there are over 200 free casual downloadable games along with about 70 mobile games. Games are presented full version with no ads inside. The advertising on the site itself is quite smooth. The catalogue is constantly being updated with fresh games and contains the heap of genres like action, kids games, bubble shooter, dress up, platform games, etc. The installation process is the same as on Gametop – fast and easy. Game downloads are virus free, with no adware or spyware at all (scanned by Virus Total).

Huzo Review

Recently launched is a brand new social networking site with a bit of a twist. Huzo although similar to sites such as Facebook and Twitter, also combines the facilities to download movies, music, games and e-books, so it is Amazon, iTunes and Netflix all rolled into one. It is the creation of Terrell Samuels. Samuels calls it revolutionary and it is a one stop shop for entertainment and media.

So how do you make money?

In these tough economic times people are still surprisingly spending money on entertainment. However rather than go out to a restaurant or to watch a movie at the cinema they are entertaining themselves in the comfort of their homes through downloading and watching movies, listening to music, reading books and playing video games

It is totally free to join the site but when you refer someone to Huzo you get paid a commission, and on top of this, you also get paid two percent of the cost on all films, games, music and books which that person downloads. The company is able to not charge a fee to join because some of the revenue from the books, movies and music etc is redirected back to the customers. On top of this the company also sets aside two percent of its entire revenue stream and is able to put that into its own personal charitable organization

One of the benefits of a company such as Huzo is that in effect they are not targeting new money. The money (all $120 billion of it) is already being spent. Instead Terrell says that his company is simply providing a richer experience for the end user. They call it entertainment 3.0 the whole idea of combining entertainment on all levels is a good one.

Facebook is now the number one most visited internet site on the planet and Google’s reign as top dog has come to an end. It seems that social media is here to stay and it is only going to grow. Therefore any business who can take advantage of this or at least try to be on the upward slope of a trend will probably make some serious money.

There are plenty of social media sites jumping on the success bandwagon that is Facebook and Twitter and a result it is now a competitive marketplace. However Huzo seems like a breath of fresh air. The idea of one place where you can tap into all your entertainment needs is pretty clever and in this respect will probably go on to give the giants a run for their money.

Speaking of money realistically you probably won’t be able to make life changing amounts of cash from this unless you build up a huge team of people and know how to market the opportunity to its full potential and in this respect it may not be a full time business prospect. However Huzo is a good way to make some money on the side while having fun, and that’s what’s great about it.

Stephen King’s Gerald’s Game – A Review

Stephen King’s Gerald’s Game begins with a situation that could almost be a part of a black comedy, only it’s not funny. When Jessie and Gerald Burlingame retire to the bedroom of their Maine summer-house, Jessie knows what Gerald’s game will be, but she really doesn’t want to play.

Tied to the bed-posts by handcuffs, Jessie implores Gerald to stop, but Gerald is intent on playing the game. Jessie lashes out at her husband with her foot and he falls, hits his head, and dies.

That leaves Jessie alone and with no means of escape. As if that wouldn’t be enough on its own to scare the living daylights out of you, Jessie also discovers that there is something is lurking in the shadows,

Trapped in her bed, Jessie comes to face to face with her own fears and she knows that the open back door of the house is an invitation for more horrors to come inside. While her own memories haunt her, she is tormented by voices and shrieks. Her only companion through her ordeal is stray dog and even he has some pretty horrific plans for the body of Jessie’s dead husband.

Gerald’s Game is quite probably one of the most intense Stephen King books you might read. The horror of a woman being left chained to a bed is as frightening as the horror of some of Jessie’s childhood memories. There are some scenes in the book that will genuinely shock and even disgust some people and some have called the novel exploitative.

On the other hand, the book is extremely well written and it includes what is one of Stephen King’s most intense character studies. The memories that come back to haunt Jessie include her father abusing her and that is what has led some people to call that book tasteless.

There is plenty of gore in Gerald’s Game too, and some of it is vividly described. The method that Jessie turns to as a means of escape from the handcuffs will have you squirming, as will the description of what the stray dog has for its dinner.

This Stephen King book takes a peek at some of our darkest fears and some of those fears are of the type that we don’t even want to think about. It also looks at the monsters that might lurk in the shadows as well as the monsters that lurk inside human beings. The strangest thing about Gerald’s Game is that, while you may not want to turn the next page, you do.

There is, apparently, a movie adaptation of the novel being made that will be premiered on Netflix. It’s hard to envisage, though, how such a deep and disturbing tale could be transferred to a 90 minute film. The film went into production in October 2016, will be directed by Mike Flannigan, and is set for a release sometime in 2017.

If you want to be shocked and unsettled, then Stephen King’s Gerald’s Game would be the book to do it. Don’t read the book, however, if you are looking for a light-hearted read!

Importance Of Games In A Student’s Life

Games help in keeping our body and minds healthy. Games especially play an integral role in a student’s life. More than often, parents ask their children to focus on studies and not waste their time in playing games. But, what they fail to understand is the fact that games and sports help in instilling a sense of discipline in a student and make them fit mentally and physically. It also helps in building the self-confidence of a child. It also leads to the development of social skills and reduces stress.

When children play, they get to learn to interact with new people. They feel more comfortable in socializing and making new friends. Also, when kids indulge themselves in games, they feel stress-free. People who play some game or the other are known to have lesser chances of depression. Playing games also teach the child to work in teams. Games require a child to have cooperation and coordination with the team members in order to get success. Hence, a child at a very young age learns the importance of working in teams with the help of games.

People also tend to be happier when they play games. It also teaches them to have the capability to cope with physical and emotional pain. Schools should stress the importance of games and sports in a student’s life. People who are in the field of sports have excelled and have always spoken about how one should let a child play. Studies are important but games are important too. Be it indoor games like carom, table tennis, chess or outdoor games like cricket, football, Kabaddi, basketball or any other game that the child finds interesting, parents should encourage them. Parents should be a child’s motivator and should understand that games and sports are as important as studies.

Studying all the time might make the child feel pressurized and tensed. Games are a great way to de-stress and enjoy life. Not playing games makes a child very dull and introvert. He/she tries to hide behind books at all times and not interact with people. Books do make a person knowledgeable but sports and games teach life lessons which come into use at a later stage in life. One should encourage the children to play and do what they enjoy. This is the stage when a child grows and learns about various things. Games help them to learn and enjoy life.

Should Games Skip Cutscenes Altogether?

Videogames as a medium for storytelling have often taken cues from movies, and the clearest example of this is the use of cutscenes. Pac-Man is quite often said to be the first game that used cutscenes rather than transitioning directly from level to level with no intermission. After the player beats each stage, it would play a short vignette depicting simple scenes of Pac-Man and ghosts chasing each other.

Whilst these little scenes are quite obviously a long way from how modern cutscenes are used in games, the core concept is the same.

The game takes away control of the character from the player for a sequence to introduce some sort of new information. The duration of these sequences can vary widely – Konami’s Metal Gear Solid series is infamous for having lengthy cutscenes, with Metal Gear Solid 4 clocking it at more than eight hours of cutscenes – and can be used for a wide variety of purposes.

They are used to introduce characters, develop established ones, provide backstory, atmosphere, dialogue and more.

However, despite their ubiquity in modern big budget games, cutscenes are not necessarily the best way to tell a story in a game. There have been many highly acclaimed games that used few cutscenes, instead preferring to allow the player to control the character throughout the whole game.

Half-Life 2 by Valve Software is currently the all time highest scoring game for PC on review aggregation site Metacritic, and it only has one cutscene at each end. Control is rarely taken away from the player for more than a few moments – excepting an on rails sequence towards the end – and much of the background information that would be shown in a cutscene elsewhere is instead shown through scripted events or background details in the environment.

But are Half-Life 2’s unskippable, scripted sequences that different from cutscenes? After all, the player often cannot progress until other characters finish their assigned actions and dialogue – so why not just use traditional cutscenes and be done with it? To get truly   unique  experiences, we mustfirst look at what makes videogaming  unique  as a medium for storytelling. Unlike film, where the viewer has no control over the action, or traditional tabletop  games , where players actions have verylittle in the way of visual outcomes, videogames provide an  unique  opportunity to merge interactivity and storytelling.  Games  like Gone Home, Dear Esther and other  games  in the so called ‘walking simulator’ genre have been lauded as great examples of the sort of storytelling that can be  unique  to  games .

However, to some gamers, these games are presenting an entirely different problem – although they rarely take control away from the player, they also offer very little in the way of gameplay themselves. Indeed, Dear Esther has no way the player can affect the world around them – the only action that can be taken is to walk along a predetermined path to the end of the game. There is no way to ‘lose,’ no interaction with the environment, just what amounts to a scenic tour with some overlaid narration. So, despite the lack of cutscenes in the game, the almost complete lack of player control and interaction in the first place means that there is little to differentiate it from an admittedly quite protracted cutscene.

As videogames are currently exist, there seems to exist a sort of dichotomy between traditional storytelling and gameplay. For a game to tell a story to a player, there must be some degree of limitation in what the player can do – either a temporary one in the form of a cutscene or scripted sequence, or by limiting the players actions for the course of the game. Perhaps future games will be able to integrate a great deal of player interaction with compelling storytelling. But that won’t be accomplished by taking the players control away and forcing them to watch a short movie instead of letting them play the game.

Review: Modern Art

The world of art is a theme that hasn’t been much exploited by the board game industry. Modern Art shines gloriously from this point of view, embracing the vicious world of art galleries and the trading business of paintings in such a unique way that it seems almost real. Of course nothing less could be expected by the famous designer Reiner Knizia. Modern Art is actually a card game, with cards representing the paintings of five fictional artists: Nex, Bahut, Sadland, Darmoir and Koriko, each one having his own particular style in painting. The prevalent mechanic in this game is auctions, which take place in many different ways and determine the popularity of painters. Let’s see the basic rules of the game:

The game lasts four rounds. At the beginning of the game each player is dealt a number of cards (depicting paintings) depending on the number of players and some money (essential for starting any business!).

The amount of 100,000 euro/dollars is given to each player in the form of cardboard coins which are kept hidden during play, behind each player’s screen.

Players are gallery owners who buy paintings and then sell them for profit to the bank at the end of each round. Paintings are sold through auctions and there are five different ways to hold an auction:

  • Open auction: This is a typical auction where players can bid as many times they want, any amount they want
  • Fixed-price auction: The auctioneer announces the price he wants for the painting and players are asked in clockwise order if they are willing to give that amount to buy the painting. The first one who does, gets the painting
  • One-round auction: Starting with the player on the left of the auctioneer and continuing clockwise, each player may bid an amount of money to buy the painting. The last one to bid is the auctioneer. Each player has only one chance to bid.
  • Hidden auction: Each player secretly chooses the amount of money they are willing to offer for the painting and hides it in his closed palm. Then all players simultaneously open their palms, revealing the amount each one has offered.
  • Double auction: This type of auction allows players to sell two paintings of the same painter in a single auction. If the player who started this auction doesn’t want or can’t sell a second painting, then the next clockwise player has the chance to offer a second painting and so on. If another player except the one starting the auction, offers a second painting he becomes the auctioneer and gets all the money from the sell.

Each round players take their turns in clockwise order, putting on auction a painting from their hand (or two in the case of double auctions). Each card has a special symbol on it, determining the type of auction that must me used for selling that painting. A player putting a a painting on auction, can also buy his own painting in which case the money he pays will go directly to the bank. In all other cases the money the final bidder pays, goes to the player putting up the auction. When the fifth painting of the same artist is revealed to start an auction, the round ends immediately (without the painting actually going on sale).. Then the most successful painters are determined, based on the number of paintings they have sold. The painter who has sold the most paintings for the round has a market value of 30.000 which means that each of his paintings will be sold to the bank for 30000. The second one has a value of 20000 and the third 10000. All other painters get a market value of zero which means their paintings are worth nothing. There is a nice and convenient scoring board which helps keep track of each painter’s value. For each of the three most successful painters of the round a market value chip with the appropriate value (30,20,10) is put on the scoring board.

It must be noted that the value of paintings of the three most successful artists each round is cumulative. That means that it is the sum of values of all previous rounds plus the one that just ended. However that is the case only for the first three painters. If a painter although successful in previous rounds, isn’t very successful in the current round and drops to the fourth position that painter’s paintings are worth nothing for this round. It’s kind of sad but the world of art is so cruel! Today a king, tomorrow a beggar.

After values have been determined, players sell their paintings to the bank, Then new paintings are dealt to players and the next round starts. However they also keep the remaining paintings from previous rounds. The game goes on in the same way until four rounds are player at which point the richest player is determined and announced as the winner.

Lets go through our usual rating system to talk about the aspects of a game that really matter:


Many different editions of this game exist by Mayfair, Matagot, Pegasus etc. In my opinion the latest edition by Matagot is by far the best from components point of view. The overall graphic design of the game has been trully enhanced

with beautiful colors and sophisticated graphics on every component, from the illustrious box art, to the players’ screens (each with a different artistic theme). Player screens conveniently describe the different types of auctions on the inside (player) side.

Considering that this is a game about art, such an upgrade makes the game much more appealing. As for the cards of the game (representing paintings really). each painter has his own unique, artistic style which makes the paintings more recognizable and actually gives the feeling of dealing with true paintings. At some point you may find yourself favouring the artist whose paintings you like more, a strategy that will most not likely not work but you never know! It would be an interesting idea to feature this game with real paintings from real artists. I guess that would invoke copyright issues but it still would be nice. Maybe a home-made version? The scoring board is pretty nice, from hard cardboard and in the same colourful style as the rest of the game. Money is represented by the classic cardboard round coins, nothing special there. Every player’s screen is unique, with a cartoon-style image showing people inside an art gallery. Very good job indeed! 9/10


Reiner Knizia, is a masterful designer with a PhD in mathematics and true knowledge of economics. That is an asset he has fully taken advantage of, producing very well-balanced games. Modern Art is one of the most characteristic examples of his work, displaying the way markets really work and could easily be used to teach children the principles of supply and demand. The more popular a painter is, the more people want to buy his work and the higher his value gets. This situation however reaches a peak, where the supply decreases (because many paintings have already been sold) and the few paintings appearing in auction tend to sell in high prices because painters’ value is carried over to subsequent rounds. In many cases you will find yourself making more money by selling paintins at high prices rather than buying and then selling to the bank. The different auction types makes the game more interesting. A thing to consider well is when to choose a certain type of auction instead of another according to what you are trying to accomplish at that point of the game. A nicely-thought game with an interesting theme that will probably keep you engaged for a long time, trying to refine your strategies and find the most profitable ways to run your gallery.There is no direct player interaction in Modern Art, however you can influence your opponents progress by sabotaging the painters they promote. 8/10

Learning Curve:

The game’s rules are pretty simple with makes Modern Art an ideal board game for the whole family. As all great games, it’s easy to learn but difficult to master, a goal that every designer seeks but rarely manages to conquer. 8/10


Not many board games exist that deal with the world of art which makes the game feel pretty refreshing on its own. Reiner Knizia succeeds in creating the atmosphere of buying and selling paintings although the different auction types don’t seem very realistic. Game components enhance the theme the best way they could with beautiful art flowing everywhere in the game. 8/10


Due to its gameplay depth, this game will make you want to play it again and again. Apart from it being fun, it’s also challenging for the mind and there are many different strategies to try out so it isn’t a game you will find yourself not wanting to play. The game’s length being decent (about 45 – 60 mins), not very short and not very long plus the fact that it can be easily taught to new players makes it pretty replayable. 7/10


Although economic games rarely are much fun, this one is probable one of the most party-friendly through the auction mechanic which always stirs things up. If you are the convincing type you could try to find interesting reasons to convince your friends to buy your paintings. They will probably not bite but you can always try. 6/10


  • Great artwork
  • Original theme
  • Easy rules
  • Gameplay depth


  • The different auction types are not very realistic

Recommended for: Everyone whether they like art or not. A must have for auction games lovers!

The Rift Online MMO Review

The Rift is the next generation breaking MMO game that has the potential to overtake World of Warcraft (WoW for short) and change the standard for the MMO gaming world. But I am going to state right now that in no way am I going to mark the score down for using elements from other MMO’s since that is the only way MMO’s can truly change and evolve (for the better).

The Rift is a game similar to WoW, but in all ways better. The graphics are very beautifully done for instance, and actually require you to have a decent graphics card to even play it. Meaning even at the lowest settings, the game looks like something that should be on a PS3 or Xbox 360, something WoW really lacks.

The story behind The Rift is pretty much an uprising against a tyrant who is defeated, then as the coward he is, tries to use a machine that is suppose to harness the magick of dragons, but since you cannot harness a dragons powers, it backfires and causes tears in the sky called “Rifts” which can appear anywhere at anytime and change the landscape drastically, along with summoning the undead and other monstrosities to come and kill you.

Some elements of WoW have been used in The Rift, or inspired by it, like the death sequences, though they did change it up a bit. You can either wait and re-spawn in the same spot where you died (which you can only do once per hour), or spawn as a spirit at a shrine and run back to your body, or just spawn right there at the shrine with an hp/mp, and exp penalty, just like the penalty in WoW.

The combat mechanics of the game are similar to that of WoW’s where you have a skill bar at the bottom of the screen where you place your skills, which are then activated by the 1-0 number keys, all pretty self-explanatory. The Rift also uses a   unique  combo system I have not seen in another MMO for a long time. When you strike an enemy with a skill, a skull will appear next to the enemies portrait, up to a total of 5-6 skulls, and the more you let those skulls build up, the more damage a skill will do if it utilizes the skulls. An example would be a rogue finishing skill, you build up the combo skulls and do a finishing skill move and the total amount of your damage is amplified for each skull you have built up (A bit confusing I know).

The tutorial in this game is so-so, just text popping up telling you what to do, and if your someone who is impatient (like me) you will probably skip over some important information, which is more of a personal problem than anything else, moving on.

There are from what I have been told, hundreds of quests, so you will have no trouble keeping yourselves busy. The quests consist mainly of reading some story told by an NPC about the war and what is happening and then having the task of going to kill a certain amount of monsters then returning for an award, the standard for all MMOs’ apparently.

There are 7 sub-classes to each main class, which are called souls. I will try to explain this to the best of my ability, but even I didn’t quite understand it at first either. The souls you use are pretty much your sub-classes. For example if you want to be an rogue assassin you go and absorb the soul of an assassin warrior (a trainer of sorts) and you can have up to 3 souls, meaning you can have 3 sub-classes of one class. For instance all classes have 7 sub-classes meaning you can have up to 3 different souls representing 3 of those sub-classes. Since I am a rogue, I went with assassin, I also absorbed the souls of a Blade Dancer, and a Rift Stalker. This is very confusing so bare with me!

The Rift also has it’s own version of a class tree, where for every level, you get a point you can place in your talent tree to make skills stronger and to unlock new skills for said sub-class, remember you can have up to 3 souls! so you may have to think carefully about where you want to put your points!
Like World of Warcraft The Rift is an open world, where no loading takes place and everything transitions smoothly through environments just like WoW is most known for.

Though for the steep price of $50 dollars and a reoccurring $15 dollar a month subscription fee I cannot say I will be getting this game since I am currently hooked on Dungeons and Dragons Online Unlimited. But for the current price and subscription fee it is a bit more expensive than a regular WoW expansion pack of 20-40 dollars but this game definitely deserves the money!

“The Rift” looks very promising for a game still in it’s beta testing phase, and I cannot wait see the finished product.

Overall NightmareStudioz gives The Rift a 10 out of 10, and it is highly recommended as an alternative to WoW especially since this game is still in it’s beta testing phase and shows such promise, and will no doubtingly overtake WoW as the largest game played in the MMO gaming industry.

This review has been written and brought to you by Cody Sparks Owner of NightmareStudioz.

Minimum System Specification
Operating system: Windows XP, Vista or 7
Processor: Dual Core 2.0 GHz or better
Memory: 2 GB
Hard disk space: 15.0 GB available
Video: Nvidia GeForce FX 5900, ATI/AMD Radeon X300, Intel GMA X4500 or better.
Sound: DirectX 8.1 compliant card
DirectX®: 9.0c, June 2010 update
Broadband internet connection (DSL, cable modem or other high speed connection)
Recommended System Specification
Operating system: Windows XP, Vista or 7
Processor: Core 2 Duo 2.2 GHz or better
Memory: 4 GB
Hard disk space: 15.0 GB available
Desktop Video: Nvidia GTS 250 or better
Notebook Video: Nvidia GTX 200M series or better
Sound: DirectX 8.1 compliant card
DirectX®: 9.0c, June 2010 update
Broadband internet connection (DSL, cable mod

Assessing Value

A client of ours recently asked us to help his company increase sales revenue. “Our sales are okay, but not what we need them to be,” he said. “I just have to believe we could be closing more business. Once we get in the door, the sales process goes very well. It’s getting in that’s the problem.”

What else is new?

Many companies have the goal of sustaining existence by selling what they make. Great companies focus on delivering unique value — even before a single product or service is purchased. It’s an old saw that is still ignored by far too many businesses.

Our client’s problem is simple: His company fails to communicate unique value to the target market.


Communication is the lifeblood of every business. It carries unique value — the key nutrient that feeds all relationships. When the flow of value is obstructed, a variety of symptoms manifest, including:

  • Slow sales
  • Customer dissatisfaction
  • High employee turnover
  • Poor product quality

Assessing the flow of communication is one of the most important business diagnostics tools available to you. One method of assessing that flow is by analyzing the value delivered to key stakeholders.

In our client’s case, a business communications assessment of marketing collateral revealed that the language the company used to talk about its value and the customer’s perception of the company’s value did not match up. Unique value in this case was obscured by heavy language: Jargon, thick wording, and phrasing designed to sound good rather than convey information.

The material put people off. Because it was so difficult to understand, there was no value flow. When value doesn’t flow outward from a business, value (money) doesn’t flow in. Relationships stagnate.

Nobody wins.

The Flow of Value

Value flow is always bidirectional in relationships. Otherwise all you’re doing is broadcasting. Restrictions in the flow of value cause poor business health. Many a business has closed its doors because value flow stopped.

As you watch the flow of value in your business, think about the relationship between what your organization gives and what it receives. Turn that relationship around and study your customers until you are as clear about what value means for them as you are about what it means for you.

When you learn to perceive your unique value from the customer’s perspective, your communication into the marketplace reflects that perception. Your business cannot help but be healthier as a result.

How to Fix PS3 Red Light Blinking? Step by Step Effective Guides to Fix The Red Light of Death!

If you need to fix PS3 red light blinking, aka Red Light Of Death (RLOD), on your gaming console, you are not alone! Thousands of people are suffering with this problem and the internet is flooded with frustrated and angry consumers who fear they will have to throw out a gaming console that they spent hundreds of dollars to purchase.

Luckily, throwing your console out is entirely unnecessary! Don’t let anyone convince you that you can’t fix PS3 RLOD issue, because you can! The following five steps will help you find a solution to the problem.

Step 1: Check Your Console

One of the biggest causes of the blinking red light problem is placing the console with the fan vents sitting against the floor or up against a wall where air cannot flow freely in and out of the console.

So, start by checking your console and making sure those fans are not blocked off. If you notice a lot of dust on the console, clean it off right away. Once you fix the blinking red light of your ps3 and your console is working again, you will want to keep the vents clean and unobstructed.

Step 2: Test the Hard Drive

Now, find the hard drive on the side of your console and remove it. Wait a few seconds and replace it. In some cases this may fix PS3 red light. If you still see the blinking red light, there is a chance you have more substantial damage inside your unit. It could possibly be a problem with overheating which causes problems with the motherboard, especially if you had your console on the floor or up against a wall.

Step 3: Unplug

The last in-home remedy to fix PS3 red light blinking is to unplug the console from the wall for about half an hour and then plug it back in. This doesn’t always work, but some people have had success with problems other than overheating. If it doesn’t work, then you have more substantial damage to your console motherboard.

Yet, that doesn’t mean the console is useless! Continue on to find a permanent solution to the problem.

Step 4: Check Your Warranty

The next step you can do to fix red light of death is to see if you still have a valid warranty for your gaming console. If you do, then you can contact Sony and mail it in for a fix. Note that this will take at least 6 weeks before you can expect your ps3 back and chances are high you will receive a refurbished unit rather than the one you originally sent in. Also note that Sony will delete the memory from your unit so you will lose everything saved in the console.

If you don’t have a valid warranty or you don’t want to lose everything saved inside the console, bypass Sony altogether. Without a warranty they charge $150-300 or more and often the unit you receive back will have the same red light of death blinking problem in a short period of time.

Just skip to our last step.

Step 5: Find an Online Fix

Go online to expert sites which will show you some online programs that will fix PS3 red light blinking in just an hour or sometimes less. These programs will show you how to fix your console just as an experienced PlayStation 3 repairman would fix it, but you won’t even pay $50 for most of them!

If you learn learn how to fix PS3 red lights from unprofessional websites or forums, chances are, you might make it worse because there are more than 20 reasons behind that problem.

Negotiating: Getting More by Stuart Diamond – Business Book Review – 5 Invisible Strategies

How confident are you in your negotiating abilities, whether in your personal relationships, professional endeavors, or marketplace, including travel?

One book with a fresh perspective on negotiating is “Getting More: How to Negotiate to Achieve Your Goals in the Real World-The 12 Invisible Strategies That Changes Everything You Thought You Knew About Negotiating,” by Stuart Diamond.

Diamond embodies 40 years of negotiation expertise and teaches a negotiation course for MBA students.

He shares his entire negotiation class in three broad questions:

  1. What are my goals?
  2. Who are “they?”
  3. What will it take to persuade them?

The first six chapters explain Diamond’s 12 invisible negotiation strategies. These methods aren’t rocket science, but unless you already know how to do them; they’re completely unseen he says. Five of those skills are:

  • Goals Are Paramount. Goals are the end-all and be-all of negotiations. You need to negotiate to meet your goals. Everything else is subservient to that. Write down your goals and remind yourself, not just at the beginning of the process, but throughout.
  • Make Emotional Payments. The more important a negotiation is to an individual, the more irrational he or she often becomes. Irrational people are emotional people. When they’re emotional, they can’t listen. When they can’t listen, they can’t be persuaded. You need to tap into the other person’s emotional psyche with empathy. Value them or offer them other things that allow them to think more clearly.
  • Every Situation is Different. Every negotiation is different because there are different people, or the same people on different days. Or, a different set of facts and circumstances, or a different goal. There is no “one-size-fits-all,” including race or gender.
  • Incremental is Best. In our imagination, big, bold moves produce big successes. In reality, big, bold moves mostly scare people; you’re trying to go too far too fast. Incremental steps anchor people to the step or steps they’ve already accepted. They reduce the perceived risk of moving forward.
  • Embrace Differences. Most people think different is wrong, risky, annoying or uncomfortable. But different is demonstratively better. It’s more profitable; and studies show that more creativity results from the clash of differing perceptions and experiences.

Diamond emphasizes that mastering the twelve strategies occurs only through practice; and that each method is situation-specific. He also uses the Baseball Hall of Fame as an analogy for your negotiating efforts: “If you are a.280 hitter in baseball, and you get one extra hit every nine games, you become a.310 hitter in baseball. And that is worth a spot in the Baseball Hall of Fame and $10 million more in your compensation. All for one extra hit every thirty-six times at bat.” You needn’t hit a home run when negotiating. Aim for one extra hit every nine games and you’ll be highly successful.

The people and processes used comprise more than 90 percent of what’s important in a negotiation says Diamond. The substance, facts, and expertise account for less than 10 percent, which is quite counterintuitive for most people.

Negotiating is often viewed as confrontational and manipulative, reserved only for the most talented. Diamond says that great negotiators are developed, not born. Becoming a better negotiator will enhance your self-confidence and provide a detailed approach to problem solving. It will also produce greater control over your life, more money and more peace of mind.

Getting More’s chapters include Getting More at Work, Getting More in the Marketplace, Parents and Kids, and Travel. Chapter 15, entitled “Public Issues” provides prescient insight on some of the key questions to ask when evaluating how well people are doing in solving a problem. Those challenges could be within the local school board or halfway around the world in the Middle East. The answers will reveal whether you have the right people negotiating, and the right processes.

If you’re looking to hone your negotiation skills, Getting more will provide some clear direction.